"Souls of Luminous Eternity" (SOLE) was an online fighting game project I worked on with a team called Accel Games. SOLE was designed around the idea of creating a two-dimensional fighting game without walls on either side of the playing field, thus a circular ring to fight upon.
My role in this project involved creating a networked prototype to allow the designers to play and test their idea. In a period of days we created a working prototype.
Credits:
- Chryvon Ng - Lead Designer, Character Art
- Patrapol Pantanaviboon - Character Art, Environment Art
- Alex Mason - Programming, Graphic Design, Technical Art